All the features of PS5 Controller that you need to know - MyTechiest

 Hey, what's up? Here so hear me out, ps5 controller? This guy right here might be the best part of the ps5, but maybe an even hotter take is this might be the most next-gen thing about any of the upcoming next-gen consoles. It's important. Of course, the graphics are getting better, and the games will look better, but the controller evolving. Maybe that's a hot take, but I think this is pretty important, so both major consoles, Xbox series and PlayStation 5 right around the corner, as you know, and I'm testing them both. It's a lot of hard work playing a lot of games between the two of them, of course, but I want to take a minute before the reviews of them to talk about controllers so a lot of you have seen the ps5 unboxing, so you've seen that new controller. 



This is it, and I didn't unbox the Xbox series x and s on camera, but I've shown it several times already, and these are the Xbox controllers. The series x comes with a black controller, matte black everything actually. The series comes with a matte white controller, but it's the same thing roughly. It's not super new, and we've seen the shape before there are some subtle improvements. 

I like through USB type c, and there's a dot pattern on the back of the shoulders that's really nice now, but the ps5 new controller is different. It's built differently. It's uh, I don't know how many people are actually shopping between PlayStation 5 and Xbox series x like, to be honest. 

I think most people already know which one they want, and they're just seeing how they can get their hands on them pre-orders that whole dance, but if you are still undecided, maybe the controller is that differentiating factor, so okay. 

Why am I making this whole video? Why is the controller so different well, I already showed you the fundamental new thing the new beefier design, the new lights, the new USB type c and the pins at the bottom for the dock, and even that crazy detailed texture. 

That's all fine, but also, this controller, when it turns on, has a feel that makes you feel more connected to the game and the console. I mean, it's a controller, so it's the one thing that you can actually say maybe more than the screen actually connects you to the game, so two things about it. 

First, a new haptics is very strong. There's a new haptic motor inside this thing, like the difference between a new phone the newest iPhones haptic motor and like an old sloppy traditional vibration motor that precision to it. The other thing is the adaptive triggers, so I mentioned in the unboxing when you just kind of squeeze the triggers when the controller's off. 

They feel normal, but when the controllers on, they have an adaptive level of resistance when you actually pull them down, and the level of resistance can get pretty high. You really have to squeeze the triggers, and they respond based on what's happening on the screen and in the game, so those two things are a feel that is a major step up so together. 

They make up the dual sense controller, and then to demo it, sony actually made a game. It's called Astros playroom to show it off, and it has exaggerated levels of haptics and adaptive triggers throughout the game. They combine with the speaker and the controller to really feel super engaging all the time. I was gonna say immersive. I don't know if that's the right word, but it's just engaging the whole time, so in this game, you basically control Astro and go through this world.

 This is one stage called cooling springs, and literally, everything you touch feels different through the controller the character walking around on the glass, you feel the footsteps. It feels and sounds one way, but even without the sound, it feels noticeably different from walking on metal or walking through water or sand. That feeling is all translated by the haptic motor that moves the controller with every footstep really precisely.

 It's pretty great with hitting things. The impact is different for different materials, so of course. There's going to be many different things to hit all over this game constantly to feel all that happen; coins hitting you feel different from hitting. 

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